Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(431 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks11
Other acceleration1
Treasure generators1
Tutors2
Draw engines9
Cantrips & burst draw7
Wheels1
Value engines1
Counterspells12
Spot removal5
Graveyard hate2
Board wipes1
Protection1
Two-Color Powerhouse Lands (4)+17ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+15.6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Combat threats3
Sacrifice outlets1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Interaction91Mana base90Threats84
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Faerie Tribal8 cards
8 faerie creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.