Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(539 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks1
Mana dorks4
Land ramp6
Other acceleration3
Treasure generators1
Tutors2
Draw engines12
Cantrips & burst draw2
Recursion1
Value engines3
Counterspells7
Spot removal7
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands7
Dual & shock lands10
Premium utility lands4
Utility lands5
Taplands1
Combat Damage Synergy: token package, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Synergy pieces2
Win conditions4
Combat threats3
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Mana base96Interaction91Speed90
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal17 cards
17 dragon creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.