Mill Deck

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Commander
No commander provided
7.5±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence533 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks1
Mana dorks6
Land ramp5
Other acceleration2
Tutors7
Draw engines6
Cantrips & burst draw1
Recursion10
Value engines8
Counterspells2
Spot removal7
Graveyard hate2
Board wipes1
Protection3
Mana Acceleration+5
Fetchlands3
Dual & shock lands7
Premium utility lands3
Utility lands12
Taplands8
Basic lands3
1 Combo Family+24
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+21
Combo pieces2
Synergy pieces1
Win conditions2
Sacrifice outlets1
Drain effects2
Token generators4
Reanimation5
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Mill17 cards

17 mill effects. Empty opponent libraries or fuel your graveyard.

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Graveyard/Reanimator13 cards

13 graveyard synergies. Use your graveyard as a second hand.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos1 total

  • 2-card combo · 1
  • +