Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(473 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks3
Other acceleration2
Tutors9
Draw engines3
Cantrips & burst draw3
Value engines1
Counterspells12
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands2
Utility lands7
Tempo Control (lockout lethality)+15.8ⓘ
2 extra turn effects+10ⓘ
Combo pieces1
Synergy pieces1
Win conditions1
Combat threats1
Drain effects1
Token generators4
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Interaction90Consistency89Mana base87
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.