Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(442 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Other acceleration2
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw1
Recursion5
Spot removal3
Graveyard hate2
Board wipes2
Stax & hate2
Protection4
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands1
3 Combo(s) Detected (Consistency: 79%)+31ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+20ⓘ
Combo pieces7
Synergy pieces6
Sacrifice outlets5
Drain effects1
Reanimation5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats96Mana base80Speed69
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters30 cards
30 counter synergies. Grow your creatures over time for massive threats.
Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.