Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence337 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana7
Mana rocks6
Land ramp1
Other acceleration2
Treasure generators3
Cantrips & burst draw15
Wheels1
Recursion2
Value engines3
Control Strategy Bonus (12 interaction cards)+20ⓘ
Counterspells1
Spot removal3
Board wipes4
Protection8
+4
Other1
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands1
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands1
+23
Combat Damage Synergy: token swarm strategy, 3 extra combats, 6 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces4
Win conditions3
Combat threats5
Drain effects1
Token generators1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats88Speed82Mana base70
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Extra Combats3 cards
3 extra combat effects. Attack multiple times per turn.
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Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
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Haste Matters8 cards
8 haste enablers. Attack immediately for explosive damage.
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History
No history yet
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