Commander
4.3±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(288 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana1
Mana rocks4
Mana dorks2
Land ramp3
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines2
Counterspells1
Spot removal2
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands8
Premium utility lands5
Utility lands7
Taplands2
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+17ⓘ
Commander Synergy (2 groups)+16ⓘ
Win conditions1
Combat threats7
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.3 (Bracket 2)+Game Changers→ Bracket 3
Mana base92Consistency66Speed58
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.