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HomeExplore decksCommanders
B

Marrow-Gnawer

viapasted list·Updated 45 days ago·8 views·

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Power level

3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence219 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks1
Other acceleration3
Tutors3
Draw engines4
Cantrips & burst draw2
Recursion1
Spot removal1
Board wipes2
Edict effects1
Protection1
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
Utility lands8
Taplands3
Basic lands1
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions2
Combat threats2
Drain effects2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2

0.5 above Bracket 1 ceiling (3)

1.5 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Graveyard/Reanimator7 cards

7 graveyard synergies. Use your graveyard as a second hand.

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Aristocrats6 cards

6 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.