Commander
3.8±0.7
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(252 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Mana dorks1
Other acceleration3
Low Land Count (15/31)+-40ⓘ
Tutors6
Draw engines3
Cantrips & burst draw14
Recursion6
Value engines3
Counterspells2
Spot removal8
Graveyard hate2
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+58ⓘ
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (15/31)+-40ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands10
Taplands1
Other2
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 2 damage multipliers+19ⓘ
Combo pieces1
Synergy pieces6
Combat threats2
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Interaction81Mana base75Consistency70
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter32 cards
32 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm20 cards
20 storm synergies. Chain spells for exponential value.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.