Commander
No commander provided5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(374 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Mana dorks1
Land ramp3
Other acceleration4
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors2
Draw engines2
Cantrips & burst draw3
Recursion3
Value engines4
Spot removal3
Board wipes2
Stax & hate5
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Premium utility lands2
Utility lands6
Taplands3
3 Combo(s) Detected (Consistency: 54%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces1
Win conditions1
Combat threats4
Token generators2
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats91Speed81Interaction79
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.