Commander
3.0±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(171 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks2
Land ramp4
Other acceleration3
Draw engines7
Cantrips & burst draw3
Recursion4
Value engines4
Spot removal14
Stax & hate1
Protection5
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+23ⓘ
Synergy pieces3
Win conditions2
Combat threats16
Sacrifice outlets1
Token generators3
Group slug1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats80Mana base70Speed52
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Deathtouch27 cards
27 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.