I've done a bad thing

5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Commander combat pressure
High confidence(392 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+25
Mana Acceleration (12 sources)+2
Taplands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Interaction89Consistency86Threats77

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Clones26 cards

26 clone effects. Copy the best threats on the battlefield.

Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

Voltron7 cards

7 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.