Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(630 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana9
Mana rocks2
Mana dorks2
Land ramp4
Other acceleration1
Treasure generators1
Draw engines10
Cantrips & burst draw1
Wheels1
Recursion1
Counterspells4
Spot removal7
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands9
Dual & shock lands9
Premium utility lands5
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 3 haste enablers+23ⓘ
Synergy pieces2
Win conditions5
Token generators2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Consistency98Mana base97Speed89
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cascade24 cards
24 cascade/discover effects. Cast spells for free off the top.
Chaos24 cards
24 chaos effects. Embrace randomness with coin flips and dice rolls.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.