Averna, the Chaos Bloom

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Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence630 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve−10
Fast mana9
Mana rocks2
Mana dorks2
Land ramp4
Other acceleration1
Treasure generators1
Tutors5
Draw engines10
Cantrips & burst draw1
Wheels1
Recursion1
Value engines20
Counterspells4
Spot removal7
Board wipes2
Stax & hate1
Protection1
Mana Acceleration+8
Fetchlands9
Dual & shock lands9
Premium utility lands5
Utility lands4
Taplands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 haste enablers+23
Synergy pieces2
Win conditions5
Token generators2
Extra turns1
Other3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

Game changers 14
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Cascade24 cards

24 cascade/discover effects. Cast spells for free off the top.

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Chaos24 cards

24 chaos effects. Embrace randomness with coin flips and dice rolls.

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Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.