Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(238 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp18
Other acceleration2
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion1
Counterspells1
Spot removal5
Stax & hate1
Protection1
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands1
Utility lands7
Taplands7
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler+22ⓘ
Synergy pieces3
Win conditions2
Combat threats2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Mana base87Speed83Threats51
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.