Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence305 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp23
Other acceleration1
Commander Draw Engine (Tatyova, Benthic Druid provides card draw)+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw7
Recursion6
Value engines3
Counterspells5
Spot removal5
+5
Protection4
Other1
Mana Acceleration (26 sources)+15ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands3
+8
+5
+5
Premium utility lands1
+5
Utility lands19
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+1
+6
+7
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces1
Synergy pieces7
+2
Combat threats5
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Mana base87Speed80Consistency80
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Tokens (Commander)14 cards
This deck generates and leverages a wide board of creature tokens.
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Landfall8 cards
8 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.