Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(375 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration3
Draw engines14
Cantrips & burst draw10
Recursion2
Value engines1
Counterspells7
Spot removal2
Board wipes1
Stax & hate2
Protection1
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (11 sources)+1ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands9
Taplands1
Basic lands1
Island+25
Combat Damage Synergy: token swarm strategy, aristocrats engine+23ⓘ
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combo pieces4
Synergy pieces5
Combat threats4
Sacrifice outlets3
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats90Consistency85Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.