Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(282 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp1
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw5
Recursion1
Value engines4
Spot removal15
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 7 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions1
Combat threats13
Sacrifice outlets1
Token generators7
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats86Interaction84Mana base75
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.