Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence340 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp4
Other acceleration3
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines8
Cantrips & burst draw6
Wheels1
Recursion1
+5
Value engines11
Other1
Counterspells3
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands5
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+5
+7
+8
Combat Damage Synergy: 3 token doublers, 2 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo Families (2 lines, Consistency: 55%)+23ⓘ
Tempo Control (lockout lethality)+7.3ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces4
Synergy pieces8
Win conditions1
Combat threats6
Sacrifice outlets1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats93Consistency83Mana base80
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Energy25 cards
25 energy cards. Accumulate and spend energy for powerful effects.
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Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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