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HomeExplore decksCommanders

Forced Combat / Goad Deck

viapasted list·Updated 46 days ago·6 views·

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Power level

4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence329 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators4
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal8
Board wipes4
Stax & hate5
Protection3
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands3
Taplands2
Basic lands2
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Combo pieces2
Win conditions2
Combat threats1
Drain effects1
Token generators2
Reanimation2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes3 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Forced Combat / Goad10 cards

10 forced combat effects. Make opponents attack each other.

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Token Strategy7 cards

7 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Voltron7 cards

7 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Combos1 total

  • 2-card combo · 1
  • +