Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(372 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks7
Mana dorks3
Land ramp6
Other acceleration2
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+9ⓘ
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines2
Other2
Counterspells2
Spot removal4
Stax & hate5
Protection10
Other1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands4
Other1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 68%)+21ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats4
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Speed87Interaction83Threats83
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Defenders/Walls25 cards
25 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.