Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(377 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Treasure generators4
Commander Draw Engine (Captain Howler, Sea Scourge provides card draw)+10ⓘ
Draw engines12
Cantrips & burst draw13
Wheels3
Value engines5
Counterspells5
Spot removal2
Board wipes1
Two-Color Mana Base (no fixing needed)+12ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands3
4 Combo(s) Detected (Consistency: 40%)+28ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 evasion enabler, 2 damage multipliers+19ⓘ
Combo pieces5
Synergy pieces5
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency93Threats80Mana base75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cycling12 cards
12 cycling cards. Smooth draws while triggering cycling payoffs.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.