Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(339 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Other acceleration6
Treasure generators24
Commander Draw Engine (Clive, Ifrit's Dominant provides card draw)+10ⓘ
Draw engines1
Cantrips & burst draw8
Value engines4
Spot removal3
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands7
Taplands1
Combat Damage Synergy: token package, 5 haste enablers, 2 evasion enablers, aristocrats engine, 7 damage multipliers+25ⓘ
Win conditions10
Combat threats4
Sacrifice outlets1
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Speed92Threats84Mana base70
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy32 cards
32 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure31 cards
31 treasure generators. Ramp and artifact synergies in one package.
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.