Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence349 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Commander Synergy+22.5ⓘ
Efficient Curve+8ⓘ
Fast mana1
Commander Synergy+1ⓘ
Low Land Count−5ⓘ
Draw engines9
Cantrips & burst draw6
Scry & Surveil2
Recursion3
Value engines1
Synergy support2
Spot removal10
Board wipes3
Stax & hate2
Protection1
Low Land Count−5ⓘ
Fetchlands7
Dual & shock lands13
Premium utility lands4
Utility lands6
Basic lands3
Combat Damage Synergy+25ⓘ
1 Combo Family+17ⓘ
Commander Synergy+16ⓘ
Commander Power Floor+0.2ⓘ
Combo pieces2
Synergy pieces16
Win conditions1
Combat threats13
Sacrifice outlets1
Drain effects5
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
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2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)17 cards
This deck generates value from sacrificing and recurring creatures.
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Vampire Tribal42 cards
42 vampire creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.