Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(439 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp7
Other acceleration2
Treasure generators1
Tutors4
Draw engines6
Cantrips & burst draw3
Recursion2
Spot removal9
Board wipes2
Stax & hate1
Protection6
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands5
Utility lands9
Taplands6
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+16ⓘ
Synergy pieces5
Win conditions5
Combat threats6
Drain effects1
Token generators2
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base92Threats90Interaction82
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dinosaur Tribal28 cards
28 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.