Commander
5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(343 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks4
Land ramp2
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw7
Recursion1
Value engines6
Other3
Spot removal8
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection2
Other1
Two-Color Mana Base (no fixing needed)+6ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands4
Taplands3
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 53%)+19ⓘ
Combo pieces2
Synergy pieces9
Win conditions4
Combat threats3
Sacrifice outlets2
Drain effects2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats96Mana base75Interaction69
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.