Commander
7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence476 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (2 groups)+13ⓘ
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana12
Mana rocks2
Mana dorks1
Other acceleration1
Treasure generators6
Other2
Commander Synergy (1 groups)+4ⓘ
Low Land Count (23/28)+-13ⓘ
Tutors4
+4
Draw engines2
Cantrips & burst draw6
Wheels1
Recursion2
+3
Value engines8
Other1
Counterspells4
Spot removal7
Artifact/enchantment removal1
Board wipes1
Protection9
Other1
Mono-Color Mana Base (no fixing needed)+37ⓘ
Mana Acceleration (17 sources)+7ⓘ
Mono-Color Powerhouse Lands (1)+4ⓘ
Low Land Count (23/28)+-13ⓘ
Premium utility lands1
+6
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands1
+14
6 Combo Families (12 lines, Consistency: 90%)+47ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+19ⓘ
Commander Synergy (2 groups)+6ⓘ
Combo pieces16
Synergy pieces2
Combat threats3
Drain effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats96Speed92Interaction83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Artifacts Matter10 cards
10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
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