Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(451 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Mana dorks6
Land ramp1
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors7
Draw engines9
Cantrips & burst draw1
Recursion2
Value engines1
Counterspells7
Spot removal9
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands7
Premium utility lands3
Utility lands7
Taplands2
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces1
Sacrifice outlets2
Drain effects1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency90Speed85Interaction82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Elf Tribal11 cards
11 elf creatures detected. Tribal synergies can create powerful board states.