Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(309 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana1
Mana rocks3
Mana dorks3
Land ramp2
Other acceleration3
Other2
Tutors4
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines4
Other1
Counterspells1
Spot removal3
Board wipes3
Stax & hate1
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands10
Premium utility lands3
Utility lands4
Other1
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 2 damage multipliers+18ⓘ
Commander Synergy (2 groups)+18ⓘ
Synergy pieces9
Win conditions1
Combat threats13
Token generators3
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Threats85Mana base83Speed66
1.6 above Bracket 1 ceiling (3)
-0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Tribal (Commander)18 cards
This deck is built around creature type synergies.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.