Mendicant Core, Guidelight

5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(407 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+17
Mana Acceleration (16 sources)+6
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
2 Combo(s) Detected (Consistency: 55%)+23
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Interaction87Threats86Consistency80

1.4 above Bracket 2 ceiling (4.5)

0.6 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Artifacts Matter20 cards

20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Storm16 cards

16 storm synergies. Chain spells for exponential value.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos2 total