Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(195 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp2
Treasure generators1
Draw engines4
Cantrips & burst draw6
Recursion2
Value engines5
Spot removal8
Graveyard hate2
Board wipes2
Stax & hate1
Protection3
Other3
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands5
Other1
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 2 evasion enablers, 3 damage multipliers+25ⓘ
Synergy pieces13
Win conditions2
Combat threats3
Sacrifice outlets1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base86Threats82Interaction51
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.