Commander
5.8±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(414 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Other acceleration1
Treasure generators2
Draw engines5
Cantrips & burst draw12
Recursion4
Control Strategy Bonus (13 interaction cards)+25ⓘ
Counterspells3
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate2
Protection2
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 1 damage multiplier+17ⓘ
Synergy pieces2
Win conditions6
Combat threats2
Drain effects2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency93Mana base82Interaction76
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm7 cards
7 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.