Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(257 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks8
Mana dorks1
Land ramp12
Other acceleration1
Commander Draw Engine (Omnath, Locus of Creation provides card draw)+10ⓘ
Commander Synergy (1 groups)+6ⓘ
Tutors3
Draw engines5
Cantrips & burst draw4
Value engines6
Spot removal3
Protection6
Mana Acceleration (23 sources)+13ⓘ
High Land Count (48)+-10ⓘ
Fetchlands2
Premium utility lands1
Taplands12
Combo pieces2
Synergy pieces4
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Speed83Mana base74Consistency66
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.