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Commander
No commander provided3.3±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence201 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Treasure generators2
Draw engines1
Cantrips & burst draw1
Value engines1
Spot removal7
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands2
Basic lands1
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions2
Combat threats4
Sacrifice outlets1
Drain effects1
Token generators10
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal34 cards
34 goblin creatures detected. Tribal synergies can create powerful board states.
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Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.