Commander
4.5±0.45
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence(304 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks3
Land ramp1
Other acceleration1
Draw engines6
Cantrips & burst draw10
Wheels1
Recursion2
Value engines6
Counterspells5
Spot removal10
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate1
Protection3
Mono-Color Powerhouse Lands (6)+20ⓘ
Fetchlands5
Dual & shock lands1
Utility lands8
Taplands2
Basic lands1
Island+22
Synergy pieces2
Win conditions2
Combat threats6
Sacrifice outlets1
Reanimation1
Clone effects1
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Consistency89Mana base89Interaction85
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress (Commander)13 cards
This deck synergizes with enchantments for card advantage and control.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.