Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence257 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Commander Synergy (1 groups)+1ⓘ
Draw engines3
Cantrips & burst draw7
Recursion9
Counterspells2
Spot removal7
Graveyard hate1
Board wipes3
Edict effects2
Protection1
Two-Color Mana Base (no fixing needed)+18ⓘ
Premium utility lands1
+5
Utility lands1
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+13
+18
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces14
Win conditions4
Combat threats6
Sacrifice outlets2
Drain effects4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats92Mana base69Consistency48
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Zombie Tribal26 cards
26 zombie creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.