Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Other acceleration5
Extra turns redundancy (5 effects)+10ⓘ
Commander Draw Engine (Niv-Mizzet, the Firemind provides card draw)+10ⓘ
Tutors2
Draw engines9
Cantrips & burst draw5
Wheels7
Value engines4
Counterspells4
Spot removal2
Stax & hate1
Other2
Two-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Taplands6
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
5 extra turn effects (tempo win condition)+20ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces2
Synergy pieces2
Token generators2
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Extra Turns→ Bracket 4
Consistency93Threats85Mana base75
✓
Game changers 1
✓
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Group Hug10 cards
10 group hug effects. Help everyone while secretly advancing your plan.