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HomeExplore decksCommanders
WG

Bess, Soul Nourisher

viaArchidektArchidekt·1 view·2h ago

Power level

2.8±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence157 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Mana rocks1
Mana dorks4
Land ramp3
Other acceleration1
Other acceleration1
Tutors1
Draw engines2
Cantrips & burst draw1
Scry & Surveil2
Recursion5
Value engines3
Artifact/enchantment removal1
Spot removal2
Edict effects1
Protection15
Mana Acceleration+5ⓘ
Fetchlands2
Premium utility lands2
Utility lands2
Taplands3
Basic lands2
Combat Damage Synergy+18ⓘ
Synergy pieces8
Combat threats17
Sacrifice outlets2
Token generators4
Reanimation1
Mass reanimation1
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Go-Wide / WeeniesCore (41 cards)

41 low-cost creatures. Swarm the board and pump for lethal attacks.

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AggroCore (17 cards)

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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VoltronCore (16 cards)

This deck equips or enchants the commander to deal commander damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.