Are we Samurai or are we Dancer?

Commander
RG
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence222 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8
Fast mana1
1R+1
Mana rocks1
2+6
Mana dorks3
G+6
G+5
1G+1
Land ramp15
1G+6
1G+6
1G+5
1G+1
2+1
2G+5
2G+3
2G+3
2G+3
2R+2
2G+1
3R+4
+3 more
Other acceleration4
G+8
2R+3
2GG+6
3GG+1
Other1
1R+1
Glass Cannon (high ramp, low draw)+-10
Tutors4
3G+2
5R+3
4RR+1
4RG+1
Cantrips & burst draw4
G+2
RG+5
1R+1
1G+1
Recursion3
2G+1
3GG+1
4GG+5
Value engines9
1R+1
2+1
1R+1
1G+1
1G+1
2GG+6
3G+2
3G+1
2GG+1
Counterspells1
1R+5
Spot removal6
1R+5
1R+5
XRR+2
2R+5
2R+3
2G+2
Stax & hate1
4RG+1
Protection2
G+1
1G+7
Mana Acceleration (24 sources)+14
Fetchlands1
+5
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands2
2G+3
+2
Taplands2
+2
+2
Basic lands2
+15
+15
2 Combo Families (2 lines, Consistency: 80%)+27
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 extra combats, 2 evasion enablers, 1 damage multiplier+25
Combo pieces3
2R+5
4+8
5R+9
Synergy pieces8
1G+8
1G+4
XRR+2
1G+1
4+6
3R+4
4G+9
3GG+4
Win conditions6
G+2
1G+1
1GGGG+2
3GG+1
3GG+1
4RR+1
Combat threats6
G+1
1G+1
1R+1
1R+1
2R+2
4RG+1
Clone effects1
1R+1
Other1
4RR+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Threats93Speed84Mana base81

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Combos2 total

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