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Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence502 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana2
Mana rocks6
Mana dorks5
Land ramp1
Commander Draw Engine+10ⓘ
Tutors6
Draw engines2
Cantrips & burst draw1
Scry & Surveil2
Recursion2
Value engines1
Counterspells2
Artifact/enchantment removal2
Spot removal7
Board wipes1
Protection8
Mana Acceleration+4ⓘ
High Land Count−10ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands9
Basic lands3
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Sacrifice outlets5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.6 → Bracket 4
0.6 above Bracket 3 ceiling (7)
1.4 below Bracket 5 threshold (9)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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