Commander
No commander provided3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(173 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp2
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw3
Recursion1
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands3
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 62%)+24ⓘ
Combo pieces5
Combat threats5
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats86Mana base47Consistency42
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters41 cards
41 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.