Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(389 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana9
+9
+7
Mana rocks5
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators1
Other2
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion3
Value engines3
Spot removal10
Board wipes1
Stax & hate4
Protection5
Mana Acceleration (17 sources)+7ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Fetchlands12
+8
+8
+8
+8
+7
+7
+7
+5
+5
+5
+5
+5
Utility lands5
+2
+2
+2
+2
Basic lands1
+13
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 haste enabler, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 56%)+23ⓘ
Commander Synergy (2 groups)+9ⓘ
Combo pieces3
Synergy pieces12
+7
Win conditions1
Combat threats9
Sacrifice outlets1
Drain effects1
Damage multipliers1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Threats94Speed90Mana base90
✓
Game changers 5
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes6 total
Goblin Tribal28 cards
28 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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