GoblinEm

Commander
R
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(389 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8
Fast mana9
0+8
0+8
1+10
1+8
R+5
2+9
2R+1
+9
+7
Mana rocks5
0+8
2+6
2+4
3+3
5+5
Mana dorks1
2R+2
Land ramp1
3+5
Other acceleration1
1RR+3
Treasure generators1
1R+4
Other2
1R+1
2R+1
Tutors2
1R+2
2R+5
Draw engines2
1+8
2R+1
Cantrips & burst draw1
1R+1
Recursion3
1+1
1R+1
4R+2
Value engines3
RR+5
3R+1
5+1
Spot removal10
R+2
R+2
R+1
R+1
1R+8
RR+5
2R+5
2R+1
3R+1
4RR+1
Board wipes1
8R+5
Stax & hate4
2+5
1R+4
2R+6
2R+5
Protection5
2+6
2+4
1R+3
3R+1
5+1
Mana Acceleration (17 sources)+7
Mono-Color Powerhouse Lands (2)+7
Fetchlands12
+8
+8
+8
+8
+7
+7
+7
+5
+5
+5
+5
+5
Utility lands5
2R+2
+2
+2
+2
+2
Basic lands1
+13
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 haste enabler, aristocrats engine+25
2 Combo Families (2 lines, Consistency: 56%)+23
Commander Synergy (2 groups)+9
Combo pieces3
R+5
2R+3
1RR+2
Synergy pieces12
1+1
1R+5
1R+4
1R+4
1R+4
1R+4
2R+4
2R+4
2R+4
2R+1
3R+1
+7
Win conditions1
4RR+7
Combat threats9
R+1
XR+1
1R+1
1R+1
1RR+5
2R+2
1RR+1
2R+1
2RR+1
Sacrifice outlets1
R+2
Drain effects1
R+1
Damage multipliers1
1R+1
Other1
3+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.6 (Bracket 3)+Game Changers Bracket 4
Threats94Speed90Mana base90
Game changers 5
Mass land denial (1)
2-card combo — none
Extra turns — none

Themes6 total

Goblin Tribal28 cards

28 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Burn11 cards

11 damage dealers. Burn opponents down with direct damage.

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Combos2 total

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