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Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence194 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp2
Treasure generators1
Draw engines4
Cantrips & burst draw5
Scry & Surveil1
Recursion2
Value engines2
Other2
Spot removal12
Board wipes1
Stax & hate1
Other5
Two-Color Mana Base (no fixing needed)+22ⓘ
Fetchlands3
Premium utility lands1
Utility lands1
Taplands2
Basic lands2
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces5
Sacrifice outlets6
Token generators1
Reanimation2
Other5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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The Ring13 cards
13 Ring temptation cards. Empower your ring-bearer with escalating abilities.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.