Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence336 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw9
Scry & Surveil4
Recursion4
Value engines8
Counterspells1
Spot removal12
Board wipes2
Stax & hate1
Protection14
Two-Color Powerhouse Lands+1ⓘ
Fetchlands1
+7
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
Basic lands2
+9
+11
1 Combo Family+19ⓘ
Combo pieces2
Synergy pieces4
Combat threats2
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+2-card combo 1→ Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Blink/Flicker28 cards
28 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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History3 snapshots
Grade
Power5.8→5.0-0.8
BracketB3→B3
Vectors
Velocity
35→35
—
Consistency
85→84
-1
Interaction
91→88
-3
Efficiency
75→82
+7
Lethality
67→69
+2
Card Changes
Added (9)
+4
+2
+7
Removed (7)
Grade
Power6.5→5.8-0.7
BracketB3→B3
Vectors
Velocity
30→35
+5
Consistency
87→85
-2
Interaction
93→91
-2
Efficiency
76→75
-1
Lethality
72→67
-5
Card Changes
Added (2)
Removed (9)
Grade
Power5.5→6.5+1.0
BracketB3→B3
Vectors
Velocity
30→30
—
Consistency
81→87
+6
Interaction
93→93
—
Efficiency
76→76
—
Lethality
76→72
-4
Card Changes
Added (2)
Removed (2)