4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence315 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Treasure generators1
Commander Synergy+1ⓘ
Tutors1
Draw engines8
Cantrips & burst draw4
Scry & Surveil2
Value engines5
Spot removal9
Board wipes1
Stax & hate5
Protection9
Soft interaction1
Fetchlands4
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands2
Basic lands3
Other1
Combat Damage Synergy+7ⓘ
Commander Synergy+5ⓘ
Synergy pieces8
Win conditions2
Combat threats4
Sacrifice outlets1
Drain effects3
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron13 cards
13 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Unblockable / Evasion11 cards
11 evasion cards. Creatures that can't be blocked deal guaranteed damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.