Commander
5.3±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(351 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Other acceleration6
Treasure generators1
Draw engines5
Cantrips & burst draw5
Recursion1
Value engines6
Control Strategy Bonus (12 interaction cards)+20ⓘ
Counterspells7
Spot removal3
Artifact/enchantment removal1
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands3
2 Combo(s) Detected (Consistency: 38%)+20ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces4
Synergy pieces4
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base75Threats74Interaction66
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.