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HomeExplore decksCommanders
UB

05. Rogue Sneak Attack Reforzado

viaMoxfieldMoxfield·132 views·1h ago

Power level

7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence485 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp1
Other acceleration2
Treasure generators1
Other acceleration1
Commander Draw Engine+15ⓘ
Commander Synergy+2ⓘ
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion6
Value engines4
Other1
Counterspells4
Spot removal5
Graveyard hate2
Board wipes4
Stax & hate3
Protection1
Two-Color Powerhouse Lands+1ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands3
Utility lands15
Taplands3
Basic lands2
2 Combo Families+23ⓘ
Combat Damage Synergy+3ⓘ
Commander Synergy+2ⓘ
Combo pieces4
Synergy pieces7
Win conditions2
Combat threats6
Sacrifice outlets1
Drain effects3
Token generators5
Reanimation2
Group slug1
Alternate win strategies2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Rogue TribalCore (16 cards)

16 rogue creatures detected. Tribal synergies can create powerful board states.

,,,,
AggroCore (13 cards)

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,
Human TribalCore (10 cards)

10 human creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos2 total

  • 2-card combos · 2
  • ++
    1 setup prereq
  • +

History9 snapshots

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
51→51
—
Consistency
85→85
—
Interaction
82→83
+1
Efficiency
84→84
—
Lethality
96→96
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Card Changes

Added (2)

Removed (2)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
51→51
—
Consistency
85→85
—
Interaction
83→82
-1
Efficiency
84→84
—
Lethality
96→96
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
51→51
—
Consistency
85→85
—
Interaction
85→83
-2
Efficiency
84→84
—
Lethality
95→96
+1

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
46→51
+5
Consistency
85→85
—
Interaction
85→85
—
Efficiency
84→84
—
Lethality
96→95
-1

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
46→46
—
Consistency
84→85
+1
Interaction
85→85
—
Efficiency
84→84
—
Lethality
96→96
—

Card Changes

Added (1)

Removed (1)

Grade

Power6.9→7.0+0.1
BracketB3→B4(+1)

Vectors

Velocity
46→46
—
Consistency
83→84
+1
Interaction
85→85
—
Efficiency
84→84
—
Lethality
95→96
+1

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→6.9-0.1
BracketB4→B3(-1)

Vectors

Velocity
46→46
—
Consistency
83→83
—
Interaction
85→85
—
Efficiency
84→84
—
Lethality
96→95
-1

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Scoring recalculated with no card changes — results reflect engine updates or calibration adjustments.