Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(243 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp2
Other acceleration2
Draw engines9
Cantrips & burst draw3
Recursion1
Spot removal8
Board wipes1
Protection2
Dual & shock lands7
Premium utility lands4
Utility lands10
Taplands7
Combat Damage Synergy: token swarm strategy, 6 token doublers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces10
Combat threats5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base86Threats70Consistency46
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.