Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(366 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Land ramp2
Other acceleration1
Low Land Count (27/33)+-15ⓘ
Tutors6
Draw engines7
Cantrips & burst draw5
Recursion4
Value engines2
Counterspells4
Spot removal4
Stax & hate1
Protection6
Other1
Two-Color Powerhouse Lands (1)+6ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Low Land Count (27/33)+-15ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands1
Utility lands12
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.8ⓘ
Synergy pieces2
Combat threats1
Token generators7
Reanimation2
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency88Threats88Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.