Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(499 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks1
Other acceleration1
Treasure generators4
Tutors1
Draw engines10
Wheels1
Recursion3
Spot removal6
Graveyard hate2
Board wipes5
Stax & hate2
Edict effects1
Protection3
Dual & shock lands6
Premium utility lands5
Utility lands10
Taplands14
+2 more
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces4
Synergy pieces21
Win conditions1
Drain effects1
Token generators1
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats98Mana base89Interaction87
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy44 cards
44 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.