Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(255 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks1
Other acceleration2
Treasure generators1
Tutors8
Draw engines4
Value engines4
Land destruction1
Stax & hate1
Edict effects2
Two-Color Powerhouse Lands (5)+15ⓘ
Two-Color Mana Base (no fixing needed)+10ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands1
Synergy pieces7
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Consistency82Mana base75Threats53
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.